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Old Jul 14, 2006, 07:13 PM // 19:13   #1
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Default Moebius Strike -- upgraded by patch???

Moebius Strike seems to have gotten some serious teeth as of the 7/13 patch. It now recharges itself in addition to all other attack skills when it hits an opponent with < 50% life. Result: Horns, Moebius, Horns, Moebius -- with zero delay until you run out of energy. I just tested it against a boss, and it is OBSCENE. I don't think ANET will leave it this way for long...
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Old Jul 14, 2006, 08:56 PM // 20:56   #2
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should be fun
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Old Jul 14, 2006, 09:01 PM // 21:01   #3
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Problem is to get the target under 50% life and maintain it there without some sort of evading/blocking spell to help them.
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Old Jul 14, 2006, 09:23 PM // 21:23   #4
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critical defences ftw?

Anyway... off to AB to own some warriors.
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Old Jul 15, 2006, 04:59 AM // 04:59   #5
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Yep fixed, I was running R/A, jagged - wild - horns - spider - exausting - moebius - horns - moebius - horns - moebius - horns. Yeah you get the picture, with 14 expertise never ran outta energy either. The initial combo before horns got and soft target under 50% so man this was fun.
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Old Jul 15, 2006, 11:40 AM // 11:40   #6
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and now its nerfed
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Old Jul 15, 2006, 02:28 PM // 14:28   #7
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Not nerfed, fixed. From the *whambamfast* correction, it was just broken. Like Balth's Spirit in that other update...
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Old Jul 16, 2006, 03:59 AM // 03:59   #8
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...so they nerf mobieus because once you already almost have something dead you can make an infinite combo that lasts for ~2 seconds since your target dies soon after? Kinda stupid imo, we could have used the damage boost even if it only worked in 1 type of build...
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